Children’s Health and Hygiene Clubs in collaboration with WASH United

The Happy Box is a complete toolkit for enhancing awareness on sanitation and hygiene, mainly in the context of the school and children of the school-going age (7-14yrs).  The Happy Box was developed previously and tested in Madhya Pradesh through WaterAid. The finalized toolkit was implemented in 90 schools of 4 states through the Stop Diarrhoea Initiative.

Each Happy Box contains the following materials:


  • Comprehensive set of BCC games. There are four games: 1) Musical Toilets, 2) Germ Hand Game, 3) Handwashing Challenge, 4) Poo Minefield. The tools for each game are provided in the box in different colored bags, which is the same colour as the pages in the storybook. This makes facilitation easy.



                                        Type of Game

Age Group

Key Message(s)

Expected Behaviour Change

Musical Toilets

Sanitation version of "musical chairs". Group game (up to 10 players); combines action, competition and discussion.


Defecating in the open is "out". When you need to go, you always need to use a toilet. And you need to use it properly

Use of toilets

Germ Hand Game

Group game to visualize spreading of germs in which children pass around a ball covered with glitter/color.


To avoid spreading of germs, everyone always has to wash their hands with soap before eating and after toilet use

Wash hands with soap – after use of toilets and before having food

Hand-washing Challenge

Follows after Germ Hand Game. Two players + audience to cheer them. Two kids that have germs on their hands from Germ Hand Game wash hands against each other. One kid gets only water, the other kid gets water and soap. They wash for 30 seconds, then hands are wiped dry with paper. The kid with the soap will always have cleaner hands and win. Followed by Hand washing steps.


Always wash your hands with water and soap, and not just water

Poo Minefield

Group game (2 players x 4-5 teams + audience) that combines action with direction and blind-fold. One participant of the team gives direction and the other is blindfolded and has to walk through a open defecation field and reach to a designated toilet. It created chaos (fun!). This game depicts the importance of community engagement and stop open defecation in the community.


Stop open defecation in the community

Stop defecating in the open


  • Comic/storybook: An overarching story that binds each game. The three main characters are: a) Happy, a school-going tiger, b) Vidya, Happy’s tigress friend. These two tiger cubs face challenges in school and community in terms of sanitation and hygiene, mainly from the poo-demon. Whenever there is a challenge, Happy and Vidya asks the school children to help them understand the whole issue of sanitation and hygiene. The children play a game on each of the issues and gain an understanding (called superpower) in the story. This helps Happy and Vidya to move on to the next level of the story. The story ends with the community participating in an open defecation drive where the children act as “agents of change.”
  • Facilitation guide: A facilitation guide is provided in every toolkit to help the trainers understand each game and how to facilitate it.
  • Facilitation cards: The discussions and questions during the facilitation along with probable answers are mentioned in the facilitation cards.
  • Action plan: The Action Plan is filled in after each game and helps the CHHC to plan their action on each key message, including who is responsible for each action and by when it should be completed.

Similar Interactive games will be rolled out in the next set of 180 schools to be sensitized in the subsequent two years.